Sunday, 21 April 2013

Production Log Nine

This week was deadline day. We had to finish our whole opening sequence, this had meant tightening up all of our shots, making sure it had continuity, picking and putting the music onto the sequence, and then finally adding our graphics onto the piece.

The week had started off well, as we thought we would finish on time, but we had received feedback from our teachers to make our character look more curious about where he was going and to use close ups to show his emotion. Taking this on board we had refilmed during our lunch, hoping to have the piece strung together by the end of the day. The problem that we had faced was that our SD card was corrupt, and our footage was showing up, but we was not able to import it onto IMovie, we had tried many things to try and import it, such as try it on different Mac's, try to import it from a camera directly, and after a long time we had to make a decision to refilm or use what we had, Finally we had decided to refilm, which had taken us one hour, and then we imported the new footage into IMovie, we had put a third of the footage together before we had to leave as it was 7pm. The next day we had managed to put all of the footage together, we then decided on our music and had chosen "Flux" - By Ahab and Black market pharmacy, we had found the music on "BeatPick.com" this music was slow paced at the start and builds tension and it gets faster when we have the police kicking the door open.



The final problem we encountered was that in Final Cut the graphics that we had created had outpoints on them, so then we couldn't increase the duration of the graphics, this had affected all of our graphics as when creating them we had kept one template, typed into them and saved each credit individually so the outpoint was on all of the credits, to resolve this we placed all of our graphics and credits onto the timeline on Final Cut then had fixed each graphic individually as LiveType and FinalCut work together, so when we had fixed the issue in LiveType it had also changed on FinalCut enabling us to increase the duration of each graphic.
Once we had finished the graphics, we had our teacher examine it, so that we could export and put it onto Youtube, we had exported a low quality version so that it would upload onto YouTube quicker, and so that we could embed it onto our blog and a High quality version for the examiners.




On the final lesson that we had this week we had started a group analysis of each opening sequence created by our peers, getting feedback from other groups will help us later in our evaluation as we well have quotable negative and positive points to talk/write about, from having feedback from our peers, we will gain rich, honest opinions on where we could have made improvements, what they had liked about the composition and what they disliked.

"Framed" - Low Quality Version

Saturday, 13 April 2013

Production Log Eight

The key issues of the post production this week was that we was told to refilm the whole of our piece as our main characters costume was too bright, and we had not used a range of shots and that we had packed 4 different scenes into a two minute opening sequence.
To overcome these issues we had decided to change our main characters costume to jeans, a white t-shirt and a plain grey jacket. As there was too much packed into our sequence we had to make a important decision on what we wanted to keep in the opening sequence, finally we had decided to have our first scene where we have our main character delivering the package and getting arrested and the the second scene a police interrogation/interview. When we had refilmed we had used a wider range of shots as our character is walking down the stairs and into the room. We had then put this together, then created a draft opening sequence.


File:Lucida Grande sample.svg
We had then started working on our graphics, and we had to make a decision about what kind of font we wanted to use, as it had to fit our narrative, we couldn't have a very posh font, but it couldn't be too graphic, so to match our themes and issues we had decided to go with a very block, boring and plain font as this would be readable and represent our character as ordinary and innocent. The font we finally decided on was "Ludica Grande"